About Me
I am a 3D artist living in the State of Mexico, having graduated as an Engineer in Interactive Technology and Digital Animation in 2023 from UVM Lomas Verdes. During my time at university, I immersed myself in the world of digital animation, honing my skills and knowledge in various aspects of 3D artistry.
Throughout my academic journey, I had the opportunity to undertake professional internships at a prominent video game studio. Here, I served as a 3D generalist, primarily focused on texturing and rigging characters destined for integration into Unity. These experiences not only enriched my technical abilities but also provided invaluable insights into the dynamic field of game development.
Furthermore, I have embraced the realm of freelance work, leveraging my expertise to create 3D models for diverse applications, including 3D printing. Presently, I operate as a freelance 3D generalist, proficient in every stage of the 3D pipeline, from initial modeling to final rendering. My journey this far has equipped me with a comprehensive skill set and a passion for pushing the boundaries of digital artistry.